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AI Insights · Timothy · October 2022

Top 5 Hypercasual Games Performance in the US for Q3 2022

Explore the performance trends of the top 5 hypercasual games in the US for Q3 2022, including their downloads, revenue, and active users, based on data from iOS and Android.

Top 5 Hypercasual Games Performance in the US for Q3 2022

The third quarter of 2022 saw interesting trends in the performance of the top 5 hypercasual games in the United States, based on data from both iOS and Android platforms. Here is a detailed look at their weekly downloads, revenue, and active users, according to Sensor Tower.

Parking Jam 3D from Popcore GmbH had notable fluctuations in its weekly downloads, starting at around 294K and peaking at approximately 478K in late July. This was followed by a decline, ending the quarter at around 201K. The game's weekly revenue saw a peak of about $18K at the beginning of August, before gradually decreasing to around $10K by the end of September. In terms of active users, the game started with about 380K and experienced a peak of roughly 520K in early August, before dropping to around 314K by the end of the quarter.

Crowd Evolution! by Rollic Games demonstrated a steady increase in weekly downloads, reaching approximately 321K in early August before declining to around 183K by the end of September. The game's weekly revenue showed an upward trend, peaking at about $9.9K in early August and ending the quarter at around $6.7K. The number of active users also increased, peaking at about 592K in early August, before decreasing to around 410K by late September.

Count Masters: Crowd Runner 3D from Freeplay LLC maintained a fairly stable download rate, starting at around 229K and ending the quarter at about 162K. The game's weekly revenue showed minor fluctuations, peaking at about $1.3K in early August and ending the quarter at around $835. Active users started at approximately 830K, peaking at about 901K in early August, and then declined to around 671K by the end of September.

Pull the Pin, also from Popcore GmbH, saw its downloads increase from around 159K at the end of June to approximately 237K by late August, before stabilizing around 223K at the end of September. Weekly revenue remained relatively stable, peaking at about $4K at the end of August. The number of active users increased from about 543K at the end of June to roughly 706K by the end of September.

Fill The Fridge! from Rollic Games started Q3 with weekly downloads of around 410K, peaking at approximately 265K in early August, and then steadily declined to about 84K by the end of September. The game's weekly revenue peaked at about $12.6K at the end of June and gradually declined to around $6K by late September. Active users showed a similar downward trend, starting at about 1M and falling to approximately 336K by the end of the quarter.

These insights were compiled using data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022